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Название: Methodology for designing a mobile application for people with an active lifestyle
Авторы: Hrabovskyi Y. M.
Kots Р. H.
Ключевые слова: mobile application
active lifestyle
brainstorming
design
prototype
tracking
interface
Дата публикации: 2022
Библиографическое описание: Hrabovskyi Y. M. Methodology for designing a mobile application for people with an active lifestyle / Y. M. Hrabovskyi, P. H. Kots // Поліграфія і видавнича справа. – 2022. - № / 2 (84). - С. 22-35.
Краткий осмотр (реферат): The theoretical principles of mobile application design development are analyzed. A methodology for creating a design of a mobile application for people with an active lifestyle is proposed. Attention is focused on the need to develop a detailed prototype of the final product as the most visible and high-quality visualization of the application. For a correct representation of the target audience of users of the developed fitness application, a survey was launched based on research about the needs and goals of potential users of the service. Brainstorming was used to turn the idea of the mobile application interface into reality. The user interaction scenario with the product is created based on the User Flow Diagram. Regarding the choice of the style of the interface, attention is focused on the need to analyze current trends, scale the interface, determine the time required for the development and implementation of the design. The specifics of the implementation of the proposed method were considered using the example of the created prototype of the mobile application. The target audience of the designed application is women and men aged 15 to 55 years. In the process of developing the design of the application, the main blocks that summarize the person's activity for the day were selected, using pale shades of the main colors and one additional one. The design of screens with recipes was developed, according to which the classification takes place by days of rest and training, and at a lower hierarchy - by the choice between simple snacks and more complex full meals. Using the basic design principles of the Kano model, a template of potential user expectations from the designed application was created. Wireframe was chosen as a form of implementation of design ideas. Activity tracking is a separate section of the designed mobile add-on. All tracking parameters are configured, the view of the activity recording process itself and the results screen are shown.
URI (Унифицированный идентификатор ресурса): http://repository.hneu.edu.ua/handle/123456789/29386
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